Backgammon Tip to See Your Pip Count Shrink
A player's pip count is the number of pips needed in order to bear off all 15 of their checkers. It's typically displayed on the left or right side of a backgammon game window when playing online. It's primarily referred to by most players for making doubling cube decisions. Everyone wants to see their pip count shrink or drop faster than their opponent's in a match. That means that they'll have fewer pips to cover in order to win.
It's not really unusual to catch up to an opponent who's ahead in the count and win. While some may credit this to luck, more players know that there is one practical tip that guarantees it. That backgammon tip is to keep your opponent trapped behind a prime on you inner board.
Yes, it's the quintessential blockade that frequently saves a seem-to-be hopeless match and turns it in to victory. What's more, a partial prime or a blockade with a gap does the trick as well.
If you're wondering why this tip is so important to see your pip count shrink, it's because your opponent can't do anything until they can re-enter their barred checker. Consequentially, you're good to keep rolling and advancing your back checkers, hopefully, until you've completely borne them all in to your inner board.
As with every backgammon strategy there is, there are important and obvious tactics needed to be carried out too. One of which is to have a shot at an opposing piece after you've built that blockade. So don't be too keen on breaking contact too soon unless you want it to be a pure race in stead.
Hit an opposing blot quickly after you've built your defenses. That way, you would have plenty of time to advance your pieces closer to home. Also, when you've managed to catch up, allow the trapped opposing checker to re-enter so it can run home to eliminate the risk of getting hit yourself. Or you can take a shot at a gammon win by taking a risk and trying to keep it barred for as long as you can without leaving a shot.
So, the backgammon tip to see your pip count shrink is to trap an opposing checker behind a prime. This gives you plenty of opportunity to roll and advance your pieces while your opponent's unable to re-enter the board. Just don't break contact for as long as you're building the blockade and then hit an opposing blot as soon as it's done. And remember to eventually allow it to re-enter so it can run home and leave you alone as you freely bear off.Informative documents and resources for blackjack players. An all-in-one site that covers every aspect of the game and as always, keeps on giving back to the blackjack community great offers, bonuses and other exclusive promotional benefits for their visitors.